The conference focuses on technological and organizational aspects of networked learning and teaching. Topics include, but are not restricted to:
- Organization of networked learning
- Virtual universities and networked e-learning organizations
- Corporate virtual universities, in-company training in distributed enterprises
- Integrated e-learning systems, portals, marketplaces and providers
- New academic programs by virtual organizations and cooperation projects
- E-learning for business professionals
- Open source initiatives for e-learning
- Pricing and business models for virtual distance learning
- Success stories and pitfalls in e-learning
- Technology
- Enabling technologies for networked learning: telecommunications and computer networks
- Internet suitable multimedia technologies: Audio and video streaming etc., learning on demand
- Mobile learning: Wireless technologies, UMTS, GPRS, WAP
- Leading edge and emerging technologies: Virtual reality, software agents, artificial intelligence tools
- Integration of collaborative tools: Discussion groups, chatrooms, whiteboards, shared workspaces, e-mail, videoconferencing
- Virtual classrooms for worldwide classes, virtual learning communities
- Virtual management games
- Quality assurance for virtual education
- Content production and delivery
- Architectures and platforms for distributed teaching and learning
- Multimedia production tools, authoring tools, delivery tools
- E-learning life cycle models
- Globalization
- The role of traditional educational institutions in global virtual learning
- Cross-cultural learning
- Networked learning and developing countries
- Legal aspects and security of networked learning
Contributions describing novel approaches to networked learning, practical experience, best practices, and cutting-edge future developments are encouraged.
Copyright © 2001, NAISO (Natural and Artificial Intelligence Systems Organizations)
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last update: May 28, 2001